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PROJECT 1906:
BALLINROBE SECTOR

A dystopian multiplayer survival protocol set in the flooded remains of South Mayo. Rain is toxic. Trust is an expensive commodity.

SURVIVE. REBUILD. LEARN. CONNECT.

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[00_BRIEF]

GAME CONCEPT

Project 1906 is a multiplayer open-world survival game set in a ruined Ballinrobe, Co. Mayo. A catastrophic Atlantic storm made the rain itself toxic. One drop on exposed skin is lethal.

Players start inside the Ballinrobe Living Lab and step through a quantum portal into the destroyed world outside. Out there, survivors are trading for resources and piecing together what caused the collapse.

Inspiration: Minecraft (build/survive), The Sims (social depth), Stranger Things (90s pixel-art). Set in Ireland with a strong Mayo identity throughout.

[01_AREA_SURVEY]

BALLINROBE SECTOR SCHEMATIC

Radar-style schematic of Ballinrobe with Lough Mask to the west and the town grid
SIGNAL: BALLINROBE_GRID_v4.2
LAST PING: 03:14:22
PRIMARY HUB
Main Street / Cornmarket
The central choke point. Shuttered shopfronts provide shelter from 3am downpours.
OPEN ZONE
Ballinrobe Racecourse
The 1906 grandstand still stands. Long sightlines. High risk when the rain turns.
GREEN CORRIDOR
Bowers Walk & the Robe
Riverside path with overgrown foraging routes. Watch for runoff.
SIGNAL RELAY
The Roundtower / The Neale
Ancient stonework repurposed as an uplink. Highest broadcast point in the sector.
WATER SOURCE
Lough Mask Shore
Cold, deep, contaminated in patches. Fishable at dawn if the wind is off the water.
SOUTH ROAD
Cong Road Outpost
Farmland conversion zone. Potato yields feed most of the sector's barter economy.
[02_MECHANICS]

GAMEPLAY SYSTEMS

SYS.01

Toxic Rain

Weather is the primary antagonist. Rain is lethal on contact. Exposure windows dictate everything: when to move, when to trade, when to sleep.

SYS.02

Farming & Offline Crypto

Clear land, grow crops, raise animals. When you log off, the farm converts to a crypto miner. Real yield for time invested — online or off.

SYS.03

Bunker Maths Puzzles

Scattered underground shelters. Solve a maths puzzle to enter. Everything inside is free. Ideal refuge during downpours and for new players.

SYS.04

Crashed AI Terminal

A surviving government computer flickering on Main Street. Sit down and talk to it. Powered by the Anthropic Claude API.

[03_EXCHANGE_VALUE]

BARTER ECONOMY CALIBRATION

No in-game currency. Every transaction is a trade. Values fluctuate with weather windows, farm yields and offline mining conversion.

ASSETAVAILABILITYUNIT VALUESTABILITY
Rainwater (filtered)CRITICAL12.5 CR
Potatoes (Cong Road yield)SCARCE45.0 CR
Foraged gorse bloomSEASONAL8.2 CR
Lough Mask troutDAWN ONLY22.0 CR
Offline crypto ledgerRARE99.9 CR
Herbal antibioticsSCARCE60.0 CR
[04_KNOWLEDGE_TRANSFER]

EDUCATIONAL PILLARS

Survival is not just caloric intake — it is the retention of human intelligence. Real-world learning is woven through every mechanic: foraging, ecology, nutrition, maths, strategy.

  • //Botany: identify Lough Mask flora, gorse, wild garlic, sloes.
  • //Nutrition: harvested food triggers real prep and nutrient data.
  • //Ecology: reintroducing a species shows its role in the local system.
  • //Maths & logic: bunker puzzles, chess strategy, crafting ratios.
STATUS: STABLE
TERMINAL PREVIEW
Pixel-art in-game terminal UI mockup with encrypted files and a survival status readout
AI CORE
Anthropic Claude
INPUT
Bunker Maths
[05_HUMAN_LAYER]

SOCIAL PROTOCOLS

SOC.01

Emotion Bubble Lava Lamps

Giant glowing lamps across the town. Write an emotion into a bubble, pop it, or let it float. Linked to the companion wellbeing app.

SOC.02

Living Graffiti Wall

Ruined walls across the map. Run past and tag them. Every player's mark builds into a persistent multiplayer artwork via Supabase Realtime.

SOC.03

Giant Chess Tournament

An oversized chess board in the ruins of the square. Tournaments against real players. Prizes: rare barter items and bunker access.

[06_TECHNICAL_PROJECTION]

TECHNOLOGY STACK

LAYERTECHNOLOGYNOTES
ENGINEUnity 2DCross-platform, 90s pixel-art aesthetic.
BACKENDSupabase (Postgres + Realtime)Multiplayer state, RLS-scoped per player.
AIAnthropic Claude APIPowers the crashed AI terminal on Main Street.
EDGESupabase Edge FunctionsCrypto mining calc, puzzle validation, terminal requests.
AUTHSupabase AuthPlayer accounts, session, device recovery.
DISTSteam / itch.ioPC launch. Console evaluation in P4.
[07_DEPLOYMENT]

PHASED BUILD PLAN

P1

Ballinrobe Living Lab

COMPLETE

Physical + virtual living lab. Foundation for the world. Ships as a standalone experience.

P2

Survival Core

IN PROGRESS

Toxic rain, foraging, farming, first bunker, first working barter loop between two players.

P3

Social & AI Layer

SCHEDULED

Chess arena, graffiti wall, emotion bubble lamps, AI terminal wired to Claude.

P4

Crypto, Scale, Launch

PENDING

Offline mining conversion, economy balancing, Steam release, Neale corridor expansion.

[08_ORIGIN_OF_THE_NAME]

1906.

The year Ballinrobe Racecourse ran its first fixture on its current ground. A small Mayo town committing to a hundred-year bet on itself. Project 1906 asks: what if the bet was called in? What survives when the market shutters and the rain turns?

SURVIVE. REBUILD. LEARN. CONNECT.